VIETNAM NATIONAL UNIVERSITY, HANOI UNIVERSITY OF LANGUAGE AND INTERNATIONAL STUDIES FACULTY OF POST-GRADUATE STUDIES wlles DO THI THANH MINH THE EFFECTS OF BESTFLASHCARD APPLICATION ON GRADE 5 STUDENTS’ MOTIVATION IN LEARNING VOCABULARY AT A PRIMARY SCHOOL IN HAI PHONG (Anh hưởng của Bestflashcard ứng dung trong việc MA. MINOR THESIS Field: English Teaching Methodology Code: 8140231.01 HA NOI - 2024 VIETNAM NATIONAL UNIVERSITY, HANOI UNIVERSITY OF LANGUAGE AND INTERNATIONAL STUDIES FACULTY OF POST-GRADUATE STUDIES wlles DO THI THANH MINH THE EFFECTS OF BESTFLASHCARD APPLICATION ON GRADE 5 STUDENTS’ MOTIVATION IN LEARNING VOCABULARY AT A PRIMARY SCHOOL IN HAI PHONG (Anh hưởng của Bestflashcard ứng dung trong việc MA. MINOR THESIS Field: English Teaching Methodology Code: 8140231. Huỳnh Anh Tuấn HA NOI - 2024 STATEMENT OF ORIA GINAL AUTHORSHIP The work contained in this thesis has not been previously submitted for a degree in any university.
I certify that, to the best of my knowledge and belief, my thesis contains no material previously published or written by another person except where due reference is made in the thesis itself. Hanoi, 2024 The researcher D6 Thi Thanh Minh Approved by SUPERVISOR Dr Huynh Anh Tuan Date:. ACKNOWLEDGEMENTS I would like to express my deepest gratitude to the many people who supported and helped me during my research. First of all, I would like to express my deepest gratitude to my instructor, Dr Huynh Anh Tuan.
Without the guidance and help of the teacher, the research would not be able to be completed completely. He gave me valuable advice and suggestions at every stage of the development of this article. Second, I would also like to thank all the lecturers at the University of Foreign Languages for providing me with useful knowledge and creating the most favorable conditions. to study and research.
Third, I would like to express my deep gratitude to my colleagues and students in Hai Phong City for their enthusiastic support in collecting the necessary data. Finally, I would like to express my sincerest thanks to my family and close friends, who have supported and encouraged me a lot to complete this thesis. ii TABLE OF CONTENTS STATEMENT OF ORIA GINAL AUTHORSHIP. HH HH HH ng nh Hy ii LIST OF TABLES .-- --- Án TH TH TH HH ng nh nh tt vi LIST OF FIGUR.- HH HH TH HH HH HH nh nh vi LIST OF CHARTTS.
- HH HH HH nu HH HH nh vi ABSTRACT ooo eccsecsseesecsseeecesecseceaeesecsecssecseesaeesaeeaecsaesseesaeeaeeeeeaeeneees 1 CHAPTER 1. Research Aim and OJ€CfIV€S. - 26 1 111 vn ng re, 3 1. Research qU€SfIOTS.-- - 6 <6 1 1E 919v vn ngưng cư.
Scope Of the S{UY.- --«- + + x11 E9 91 9v nh ng ng rưy 4 1. Significance of the r€S€aTCHh. Structure of the fÏh€SIS.-- 6 «1S ng TH HH nh ngàn 5 CHAPTER 2. Definitions of Learning motIVAfIOH.
The role of learning motivation in student learning. Definitions of Vocabulary and Vocabulary Learning. The Role of motivation in Vocabulary Learning. Technology in EduCatIOII.
Application of Technology in the Learning Process. Effectiveness of technology in vocabulary learning. The psychological and educational basis for language characteristics and learning motivation of fifth grade studenItS. Review Of PreviOUS StUCICS .- G1 E1 9119 vn ng ng nến 22 2.
Primary research on developing vocabulary for primary school 2. Research on Enhancing Vocabulary Learning Motivation of Primary School Sfu€TIfS.- --- 111 TT nh TH TH nu HH nh 23 2. Research on the use of teaching and learning tools in vocabulary learning for 5th grade stud€TIES. Studies of the Effectiveness of the Bestflashcard.- - - -- ch HH HH re 27 2.
Research design and methods .- - - + + + + £++sE+sv+seeseeeseeess 30 3. Action Research Des1g.- ---- << k1 vn ng ng nưy 30 3. Action Research Models. Research PTOC€SS.
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Reliability and Validity. - á- < 6 11v ng ng nh rưy 41 1V 3. -- sọ HH HH HH ng 41 3. FINDINGS AND DISCUSSION.
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4 c1 TH ng nh ng ng 59 5. Recommendations for further studies .-- «+55 +++s£++se£+seessess 60 REEFERENCES. HH HH HH Ho ng nh nh Hư nh 62 APPENDICES.- Án HH TH HH TH nh nhu nh nh Hệt I APPENDIX Ì.-- Ghế I APPENDIX 2 PS ƯƯd. LXXVII LIST OF TABLES Table 3.
Main Clusters in Questionnaire (For question Ï). Main clusters in Questionnaire (For Question 3). Levels of Students' Emotions, Actions, and Awareness Utilizing Flashcards and ÏPICfUIT€S. -- -- G2 G11 90 930 910991 90 vn ng ngư 43 LIST OF FIGURES Figure 2.com — Phonetics sySf€m.com — (QU1ZZ€§,.-- ---- 5 SE re re 19 LIST OF CHARTS Chart 4.
Level of Exploring Students' Emotions, Students' Actions, and Students’ Awareness Using flashcards, pictures. Level of Exploring Students' Emotions, Students' Actions, and Students’ Awareness when using the Bestflashcard.-- -- 45 VI ABSTRACT This study aimed at investigating the effects of the Bestflashcard.com application on the motivation of grade 5 students in learning vocabulary and their opinions regarding the use of the Bestflashcard.com application to boost their vocabulary learning motivation. The research employed the action research method with 71 5" graders at a primary school in Hai Phong. Data were collected through questionnaires, interviews and journals.
The results highlighted the benefits of implementing Bestflashcard.com application in promoting — students’ vocabulary learning motivation, emphasizing its value for students’ engagement and enjoyment. These findings provide valuable insights for teachers seeking to enhance motivation of grade 5 students in learning vocabulary and learning activities.com offered an effective and enjoyable approach to enhancing students' engagement in vocabulary lessons and fostering a positive learning environment. INTRODUCTION The chapter presents the rationale of the study, the aims to conduct the study, and the research questions, addressed to find the results for the issue raised. Then, the scope of the study is presented as well.
Rationale of the problem The rationale for investigating the impact of the Bestflashcard.com application on grade-five students’ motivation in learning vocabulary at a primary school in Hai Phong is rooted in the acknowledged significance of motivation within the educational sphere. Motivation stands as a pivotal determinant in the success of language learning endeavors (Deci et al. The examination of motivation within the realm of vocabulary acquisition aligns seamlessly with an expanding body of research that emphasizes the interconnection between motivational factors and language learning outcomes. Numerous studies have delved into the influence of various pedagogical approaches, tools, and techniques on learners' motivation and vocabulary acquisition.
For instance, the exploration of digital games has scrutinized their impact on vocabulary retention in foreign language acquisition (Aghlara & Hadidi Tamjid, 2011; Bahojb Jafarian & Shoari, 2017). Additionally, investigations into the effects of instructional games on students’ vocabulary learning (Dolati & Mikaili, 2011; Derakhshan & Davoodi Khatir, 2015) and the utilization of mobile- assisted language learning tools such as Bestflashcard.com (Chen & Wang, 2017; Kim & Park, 2018) contribute valuable insights. Moreover, this research is firmly grounded in the acknowledgment of vocabulary as a fundamental aspect of language learning (Carter, 1987). It addresses the imperative for effective and engaging methods to enhance vocabulary acquisition, recognizing that a robust vocabulary is indispensable for overall language proficiency (Coady & Huckin, 1997).
The study integrates diverse perspectives, drawing on psychological theories of motivation (Csikszentmihalyi, 1990; Kanfer et al., 2017; Ryan & Deci, 2000), educational psychology (Chang, 1996), and interest-based learning models (Krapp et al. The inclusion of Bestflashcard.com application in this investigation is grounded in previous research showcasing its potential effectiveness in enhancing vocabulary acquisition (Brown & Lee, 2019; Li & Wu, 2015; Martinez & Lee, 2012). The application's use as a focal point allows for a specific exploration of its impact on motivation in vocabulary learning among students. the research variable of vocabulary learning motivation was chosen intentionally due to its established role as a robust predictor of language learning success.
It is influenced by various factors such as personal motivation, perceived usefulness, and learning strategies. The hypothesis posits that the Bestflashcard.com application could positively impact students' motivation to learn new words by providing interactive and engaging learning experiences, immediate feedback, and self-paced learning opportunities. Finally, the decision to target fifth-grade students in a primary school in Hai Phong is driven by the belief that this age group represents a critical stage for developing language skills. Their motivation to learn new words is perceived to significantly influence future language proficiency.
Furthermore, Hai Phong, as a major port city in Vietnam with a diverse population and a growing demand for English proficiency, provides an appropriate context for investigating the impact of a language learning app. In summary, my selection of the research topic reflects a keen interest in exploring the potential of technology-enhanced language learning. It emphasizes a critical age group within a relevant context, placing a particular emphasis on a key variable capable of influencing language learning outcomes. The aspiration is that this study contributes to the existing literature on language learning motivation and offers practical insights into the practical use of language learning apps in primary education.
Research Aim and Objectives The aim of this research is to investigate the effects of the Bestflashcard.com application on the motivation of grade-five students in learning vocabulary at a primary school in Hai Phong to provide valuable insights into the use of technology - enhanced language learning tools in primary education and inform the development of effective pedagogical strategies to improve students’ motivation and learning outcomes. Specifically, the study aims to explore how the use of the Bestflashcard.com application can enhance students’ motivation in vocabulary learning, the challenges the teachers encounter when using the Bestflashcard.com application and the students’ opinions regarding the use of the Bestflashcard.com application to boost their vocabulary learning motivation. This study aims to answer the following questions: 1. How effective is the use of the Bestflashcard.com application in enhancing vocabulary learning motivation among Sth-grade students at a primary school in Hai Phong? 2.
What challenges do teachers encounter when using the Bestflashcard.com application to stimulate vocabulary learning motivation among the students? 3. What are the students’ opinions regarding the use of the Bestflashcard.com application to boost their vocabulary learning motivation? 1. Scope of the study The study was conducted with 5th grade students at a primary school in Hai Phong to investigate the impact of the Bestflashcard.com application in creating motivation in learning vocabulary for students. Study data were collected from August 2023 to October 2023.
Research Methodology Action research is a systematic approach to investigate and address real- world issues within a specific context. It involves a cyclic process of planning, implementation, observation, and reflection to bring about positive changes in a particular situation. In this study, action research serves as the primary research method to explore the effectiveness of using the Bestflashcard.com application in enhancing vocabulary motivation among 5th-grade students. Significance of the research This study can contribute to the enhancement of vocabulary learning methods in primary schools, particularly in Hai Phong, Vietnam.
By investigating the impact of the Bestflashcard.com application, it can provide insights into the use of technology to improve students' motivation and vocabulary acquisition. Understanding the effects of the Bestflashcard.com application on grade-five students’ motivation is vital for educators and policymakers. It can help in creating more engaging and motivating learning environments, which are essential for effective learning outcomes.