Georgia State University ScholarWorks @ Georgia State University Communication Theses Department of Communication 2-2-2006 Alternative Realities/The Multiverse: A Metaphysical Conundrum Freda A. Wynn Follow this and additional works at: https://scholarworks.edu/communication_theses Part of the Communication Commons Recommended Citation Wynn, Freda A., "Alternative Realities/The Multiverse: A Metaphysical Conundrum." Thesis, Georgia State University, 2006.edu/communication_theses/4 This Thesis is brought to you for free and open access by the Department of Communication at ScholarWorks @ Georgia State University. It has been accepted for inclusion in Communication Theses by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact scholarworks@gsu.
ALTERNATIVE REALITIES/ THE MULTIVERSE: A METAPHYSICAL CONUNDRUM By FREDA A.WYNN Under the Direction of Kay Beck ABSTRACT Films of every era have reflected the concerns and fears of Western society. The acceleration of technology, the loss of a concrete world, the uneasy relationship with humans and ever increasingly complex machines are inducing a fear of losing the ability to discern reality. The reality of ideas from science and the world around us are woven into the narratives that we use to explain and sustain life. The films we watch reflect our hopes and fears and as the fears increase so do films with a shared theme of alternative realities.
To know reality and search for the true Self is the job of the hero/ protagonist in recent alternative reality films. INDEX WORDS: Alternative Reality, Science Fiction Films, Multiverse, Parallel Universes ALTERNATIVE REALITES/ THE MULTIVERSE: A METAPHYSICAL CONUNDRUM By FREDA A. WYNN A Thesis Submitted in Partial Fulfillment pf the Requirements for the Degree of Master of Arts In the College of Arts and Science Georgia State University Copyright by Freda Anita Wynn 2005© ALTERNATIVE REALITIES/ THE MULTIVERSE: A METAPHYSICAL CONUNDRUM By FREDA A. WYNN Major Professor: Kay Beck Committee: Edward J.
Fuller Electronic Version Approved: Office of Graduate Studies College of Arts and Sciences Georgia State University December 2005 I dedicate this work to Kara (May 16, 1973- February 28, 2002) and Michael (May 21, 2003- June 21, 2003) Kara February is the cruelest month Death that gives birth to life Envelops our souls Betwixt sorrow and hope We are forever in limbo Yearning for a simpler time When spring meant Beginning Now the ice never melts FA Wynn 2002 For Michael June once gave me hope That summer would always Be. But for some it is the end of time And time is all we will ever have. FA Wynn 2003 Acknowledgements I want to thank the following people whom without their help I could not have made it. Kay Beck Dr.
Joseph Anderson Dr. Robert Reeves Bret Oglesby Emma Wynn Marilyn Guyton Gena Beatty Sussanna Beatty Nicole Beatty Brian Beatty Noel Beatty TABLE OF CONTENTS DEDICATION iv ACKNOWLEDGEMENTS v CHAPTER 1 INTRODUCTION 1 Purpose of Study/Expected Results 6 Materials 8 2 FILMS The Matrix Trilogy 11 eXisteZ 16 Dark City 21 The Truman Show 24 Vanilla Sky 28 Contact 30 The One 31 The Thirteenth Floor 33 Pleasantville 34 Waking Life 36 3 ANALYSIS Background 37 Acceleration of Technology 40 Parallel Universes, the Scientific Basis 43 1 Wynn Review of Theories and Literature 45 Ludology 50 Genre Theory 52 Philosophical Underpinnings 55 The Theory of the Simulacra 56 Religion, And Its Portrayal 59 Existentialism 66 Myths, Modernity, and Postmodernity 69 Posthumanism/ Transhumanism 74 4 CONCLUSION 86 ENDNOTES 94 REFERENCES 105 2 Wynn Alternative Realities/ The Multiverse: A Metaphysical Conundrum My soul has not yet passed to the image… Adolfo Bioy Casares 1 Introduction Just as the acceleration of technology has escalated, there has been an increasing plethora of films in the last decade that depict characters in alternative realties. 2 These realities are ones in which not only the characters, but the audience may be initially unaware that these realities are unreal. The realities range from virtual to games to media conceived to fantasy to science and science fiction.
Yet they are all bound by the objective of breaking through a barrier that separates them from authentic reality. This loss of discernable reality is more than just a narrative theme, but also a theme of current and emergent philosophies as well the theorical concept on which this study is based; that the inability to discern reality is a deep seated collective fear of society in the 21st Century. We have truly reached the age of technology and our culture reflects this paradigm in time. Thus we find that in these films the fourth phrase of image that is characteristic of the era of simulation is reached.
The films and philosophies mirror one another. Scott Bukatman in Terminal Identity explains: “First the image functions as a reflection of a basic reality. Clearly, until the hallucinations begin, the viewer trusts the cinematic image as the sign 3 Wynn of truth” 3 The second phase of the simulacra masks and perverts a basic reality. In the third phase the images masks the absence of a basic reality and in the fourth phase the image bears no relation to any reality whatever, it is its own simulacra.
These films have become a dominant “genre” of late capitalism, which implies that like the studies of films from other eras especially the fifties, there is an ideological message being conveyed. They have become automatized by the target audience. Through the dominant genre current films reflect the “uncertainty” that begins with the fear, anxiety and paranoia of not being able to distinguish between the real and the unreal. There are notable aspects of these films in which the oppressive social structure, media and the “government” are seen as the antithesis to an authentic life and this is possible in any age, but especially so in a volatile society.
Being, in the ontological sense in society is a paradox, one cannot completely be one’s true Self in any society and without society there is not any need for rebellion. One of the results of technological acceleration is the urging for optimal output is the need to upgrade to higher and higher processor speeds with greater memory capacity we have usurped the time needed to reflect and fly from one event to another frantically memorializing the past. Everything fits within the screen time of two or three hours and is of equal value whether it is a world war or the death of a celebrity. In our culture storytelling is now the job of film and these stories can be seen as a confluence of technology, religion, trauma, forgetfulness, aesthetic and structural forms (theater, film, graphic arts, television and computer games).
The forgetfulness is paramount in some films as a loss of collective memory and the fear and paranoia of using technology and even film to be our memory banks. The films with a mythical story are designed to assuage 4 Wynn our fears about the intricate qualities of the web of technology. In these films the inability to deal with the present reality or the present technology is a problem that needs a solution. The alternate realities the characters find themselves in are closed worlds, imprisoning and limiting the human beings who must awaken and escape in their striving for freedom.
In Plato’s doctrine of recollection we can draw from the memory of eternal realities and by allowing our minds to go to a previous existence of the soul we are able to recollect all knowledge. This is the source of memory for the main characters in their search for freedom. The films of alternate realities hold a two fold solution. The reassuring myths and fantasies and those that are of nightmarish quality can either attempt to restore a prelapsarian time or provide a cathartic experience.
4 However, as Vivian Sobchack explains: “Television, video cassettes, video tape recorders/players, video games and personal computers all form an encompassing electronic system whose various forms ‘interface’ to constitute an alternative and absolute world that uniquely incorporates the spectator/user in a spatially decentered, weakly temporalized and quasi-disembodied state.” 5 The films used in this study ranged from alternate realities (The MatrixTrilogy) to parallel universes (The One) or Multiverse to simply a fabrication of reality (The Truman Show). The Matrix and its sequels are the quintessential illustration of film’s quest to delineate a distinction between appearance and reality. There is a value in appearance of 5 Wynn reality normally dismissed until it equals a form of existence as depicted in the novel, Ubiq. 6 Alternate realities can best be described as realities in which a character can exist but that are not a concrete reality (objects vs.
The reality we believe we live in is one of concreteness, which has become increasing elusive. 7 It is difficult if not impossible to distinguish totally between the terms alternative reality and parallel universe. If it were an altered state of consciousness there is the tendency to affix the experience to a delusion. Here too there is a hazy line between delusion, illusion and reality.
A parallel universe is a universe that exists separately from our own. It is not as simple as that statement implies as further explanation will show. Alternate realities and Multiverse have become a probable entity according to physics. This is derived from a theory of quantum mechanics proposed by Hugh Everett III in 1956 and it is called the “many worlds” theory.
8 Although fiction and science fiction, as well as television and films have dealt with this theme for decades, recently there has been a profusion of this theme in films. In essence what we may have here on a general level (which has filtered down from scientific paradigms to the vernacular) is the concept of multiple realities, or as physicists are fond of referring the Multiverse. Two criteria must be examined in order to assess the difference. One being that all realities are concrete in parallel universes (thus all are real worlds as opposed to stimulated or dream “unreal” worlds) and two, all characters, humans or conversely alter egos are simultaneously present in all universes at the same time.
These Multiverses are causally isolated from each other (meaning that an event in one cannot have an effect on another) 9 and have different characteristics such as different numbers of 6 Wynn dimensions and different physical laws. As reality on screen is always one step removed from the natural world, the alternate reality (unreal) worlds take another step moving them even further away from the context of reality. It is a simulation and representation of reality and there can be two or more in which the character exists, e. Because of the phantasmatic nature of these realities there isn’t any unassailable proof to evidence their existence.
The films The Matrix, Matrix Reloaded, The Truman Show, Pleasantville, Contact, Dark City, Vanilla Sky, eXisteZ , The Thirteenth Floor and Waking Life share similar characteristics or traits and express, the theory of the Simulacra 10 and the computer/electronic consciousness 11 as well as the theories of Existentialism and Postmodernity, which are the philosophical source for the concept of alternate realities. All these films have the theme of alternate realties (almost all are diverse, composed of differently constructed realities such as virtual, computer program and reality television show, which is indicative of the problem of distinguishing between them) and all films cited present dual or triple realities of which at least one is not real in concrete terms. Because the sources of their existence are different, their ontological status differs also. This difference renders the categories in which they exist irreducible, irreconcilable and mutually exclusive.
12 The primary source of anxiety regarding reality is that virtual reality as in a matrix configuration, parallel universes, virtual reality video games and the paranoid disillusion that the world is out to fool you, are legitimate concerns. This is 7 Wynn especially true when consciousness can be elucidated as quantum mechanical events created by microtubules in brain cells.