BỘ GIÁO DỤC VÀ ĐÀO TẠO TRƯỜNG ĐẠI HỌC BÀ RỊA-VŨNG TÀU ----------------------------------------- LÊ PHƯƠNG THẢO THE USE OF ONLINE GAMES IN TEACHING ENGLISH VOCABULARY FOR GRADE 6 AT DUY TAN SECONDARY SCHOOL LUẬN VĂN THẠC SĨ Bà Rịa-Vũng Tàu, tháng 3 năm 2024 BỘ GIÁO DỤC VÀ ĐÀO TẠO TRƯỜNG ĐẠI HỌC BÀ RỊA-VŨNG TÀU ----------------------------------------- LÊ PHƯƠNG THẢO THE USE OF ONLINE GAMES IN TEACHING ENGLISH VOCABULARY FOR GRADE 6 AT DUY TAN SECONDARY SCHOOL LUẬN VĂN THẠC SĨ Ngành: Lý luận và phương pháp dạy học bộ môn Tiếng Anh Mã ngành: 8140111 CÁN BỘ HƯỚNG DẪN KHOA HỌC: TS. NGUYỄN HOÀNG TUẤN Bà Rịa-Vũng Tàu, tháng 3 năm 2024 ACKNOWLEDGMENT During the research process, I would like to express my deep gratitude to my supervisor, Dr. Nguyen Hoang Tuan, for her enthusiastic guidance, insightful comments, and support. This thesis would not be complete without her strong support and direction.
I would like to thank BA RIA VUNG TAU UNIVERSITY, Graduate Institute, Faculty of English for allowing me to study at university and always being there for me when I faced difficulties during my studies. The English faculty have always done everything useful for me and the students. My classmates and I could not complete all the tasks on time without their help during my study. In addition, I would like to express my gratitude to all my English teachers, who effectively cooperated and supported me during the data collection and pilot project at Duy Tan Secondary School.
Le Phuong Thao TABLE OF CONTENTS CHAPTER 1: INTRODUCTION. Background to the study. Rationale for the study. Statement of the problems.
The aims of the study. Scope of the study. Significance of the study. Definition of key terms.
Organization of the study. 10 CHAPTER 2: LITERATURE REVIEW. Techniques of teaching vocabulary. Benefits of online games.
Challenges in the use of Online games. Practical implications of using online games to teach vocabulary. The implementations of teaching vocabulary using games. Five games that can be used in teaching vocabulary to young learners.
Language Learning Attitude .30 CHAPTER 3: RESEARCH METHODOLOGY. Research Setting and Participants. Data analysis procedures.50 CHAPTER 4: RESULTS AND DISCUSSION. Students' Attitudes Towards Learning Vocabulary through Online Game-Based Learning.
Advantages and disadvantages of implementing online game-based learning in learning English vocabulary in secondary schools. Advantages and disadvantages of implementing online game-based learning in learning English vocabulary in secondary schools. Students' Attitudes Towards Learning Vocabulary through Online Game-Based Learning. Advantages and disadvantages of implementing online game-based learning in learning English vocabulary in secondary schools.
75 CHAPTER 5: CONCLUSION AND RECOMMENDATIONS. Preparation before organizing the game. Conducting the game. Involvement of Learners.
Teacher's comments at the end of the game. Recommendations For Further Studies. 94 LIST OF TABLES Table 3. Synthesis approach, data collection tool of thestudy.
The student’s behavioral attitudes toward learning Vocabulary through Game-Based Learning. The student’s cognitive attitudes toward learning Vocabulary through Game-Based Learning. Percentage of students’ affective attitudes. The advantages of the implementation of game-based learning in learning English vocabulary.
The disadvantages of the implementation of game-based learning in learning English vocabulary.64 LIST OF FIGURES Figure 3. 1 Gender structure of the research sample. 2 Student's assessment of the importance of learning vocabulary. 3 Students self-assess their vocabulary ability.
Background to the study The trend of globalization in all fields of the world makes foreign languages, especially English, play a greater role than ever before. This is why in recent years, English has become a compulsory subject in most training institutions in Vietnam from primary school, and middle school to college and university. However, according to the analysis of the 2021 high school graduation exam results by the Ministry of Education, 866,993 candidates took the English exam in the high school graduation exam, with an average score of 5.84 with a median of 5. The maximum score for candidates is 4.
According to the Ministry of Education and Training statistics, there are 144 candidates with scores less than or equal to 1, and 40.27% of candidates with scores below average. English is the lowest score in the graduation exam. This shows that the quality of English teaching in Vietnamese high schools is not effective. To teach and learn English better, many teaching methods have been studied and applied, among which the game method has been widely practiced at home and abroad as a useful solution.
Reduce stress and improve learner motivation. At present, there are many kinds of games used in English teaching, with various forms, rules, and purposes. However, this method does not always bring the expected success. To apply games effectively, teachers need to pay attention to many factors, such as application time, game selection, and appropriate process.
In addition, much research has been done on the use of games in English teaching at home and abroad, but most of them only focus on the application of some individual games to teach certain language skills (listening, speaking, reading, writing, etc. For many learners studying English as a foreign language, vocabulary learning is considered boring, as they have to memorize unfamiliar words and spell (Nguyen & Khuat, 2003) and are typically asked to complete lots of exercises. Learners find it hard to engage in such rote learning of vocabulary activities. To alleviate the problem, computer-assisted language learning (CALL) systems often 1 use multimedia to engage learners more in the learning process.
Game playing is another popular way to engage learners in language learning (Schultz & Fisher,1988). 106) listed 12 elements as to why games engage people. To name a few, games motivate players (to achieve goals), gratify the ego (when winning), are fun (through enjoyment and pleasure), and spark the players’ creativity (to solve the game). The use of interactive games has impacted the mode of learning (Foreman et al.
20) claimed that young learners tend to ‘favor “edutainment” applica-tions-academics-oriented games’. Wood (2001) investigated the use of learning games as a learning tool and concluded that game-like formats could be more effective at capturing learners’ attention than traditional media such as textbooks. Using games to teach vocabulary is one of the novel methods that are used nowadays since it is considered a new trend to strengthen and improve students’ abilities in English. Longman Dictionary of Language Teaching and Applied Linguistics (Richards, Platt, & Platt, 1995, p.
89) defined games as “an organized activity that usually has the following properties: a particular task or objective, a set of rules, a competition between players, and a communication between players by spoken or written language.” In addition, the use of technology has a significant effect in various social and cultural contexts, as it helps in improving the language of children as well as increasing their cultural awareness. According to Taghizadeh et al. (2017), the use of games enables children to learn vocabulary better than using traditional ways. It is necessary to understand two important facts before using a game as an educational tool: children’s competence and cultural feedback must be taken into account.
In addition, it should be useful for children with lower language abilities and should be easily practiced anywhere. Many experienced course book and procedural manual scholars have stressed that games have great learning value (Derakhshan & Khatir, 2015). This paper offers the rationale for implementing games as a stress-free tool for learning words. It is believed that games can have the potential to contextualize learning words.
2 Generally speaking, students face many difficulties while learning vocabulary. Some teachers still use traditional ways to teach vocabulary and still reckon that games are time-losing activities and are just for fun. Besides, some of them are not trained enough on how to implement games during English lessons. Therefore, the problem of learning and teaching vocabulary deserves to be studied.
In this paper, the researcher discuss the use of online games in teaching English vocabulary for Grade 6 at Duy Tan Secondary School as an example of learners who learn English as a foreign language (EFL). Rationale for the study The conventional method is the traditional teaching method that most of the time methods are used. Trianto (2007) argues that the traditional teacher-centered approach can make students more passive because only by seeing and listening to the teacher explain, students are not taught all the learning models that can lead to learning. Students understand how to learn a variety of materials and thinking.
Criticize and motivate yourself. At the same time, the online game-based method is the method of using online games to help students absorb the material in class and create more interest in learning English. Online game-based learning can keep students happy, motivated, and creative. Prensky (2010) states that games based on online games can stimulate children's affective, intellectual, and psychological well-being.
According to Jin et al. (2018), students learn only 20% of what they hear and read but can learn 90% of what they have practiced. In addition, many previous empirical studies have found evidence that students learn best when they are active partners in the educational process through discussions to solve problems ( Jin et al. Online game-based learning applications and virtual reality have been tested by many researchers and the results of implementing these technologies have shown excAllent results in terms of the educational process.
Several previous studies have discussed changes in the roles of students and teachers using simulation and game-based learning. 3 Students are more cooperative and active and thus teachers become facilitators of knowledge (Dinis et al. The most noticeable feature of learning English in the EFL context of Vietnam in general and at Duy Tan Secondary School, in particular, is that the English vocabulary lessons are quite boring, and students have difficulty learning English. However, acquiring knowledge and applying it mechanically is common (Nguyen Thi Thuy Hien, 2019).
As a result, students neglect their practice and reduce their motivation and interest in such vocabulary lessons, which is of great concern at present, the reform of English vocabulary teaching methods. English for students is necessary, helping students to make more progress in English in general and English vocabulary in particular. Stemming from the above reasons, this study, " The Use of Online Games in Teaching English Vocabulary for Grade 6 at Duy Tan Secondary School" was conducted. Statement of the problems The difficulties faced by students in learning English as a Foreign Language (EFL), particularly in vocabulary acquisition, are indeed significant.
Effective vocabulary instruction is crucial for successful language learning. Here are some key points based on the information you provided: Vocabulary learning challenges: Students often encounter difficulties in learning and remembering vocabulary. It requires effort, practice, and the use of effective teaching methods to enhance vocabulary acquisition. Individualization based on language level and cognitive abilities: Effective vocabulary instruction should take into account students' language proficiency levels and cognitive abilities.
Tailoring instruction to individual needs can support better learning outcomes. An overwhelming number of new words: Research by Gersten and Baker (2000) suggests that introducing too many new vocabulary terms in a single 4 classroom session may be overwhelming for students. Limiting the number of new words to around 20 per session can promote more effective learning and retention. Traditional teaching methods versus modern approaches: Some teachers in Jordan rely heavily on traditional teaching methods when it comes to vocabulary instruction, overlooking innovative approaches like games.
It is important to embrace technological advancements and incorporate interactive and engaging methods, such as educational games, to cater to the high-tech environment students are exposed to. By addressing these points, educators can enhance vocabulary instruction and create a more engaging and effective learning environment for EFL students. The aims of the study The main purpose of the study is to explore the use of online games as a method of teaching English vocabulary to 6th-grade students at Duy Tan Secondary School.