VIETNAM NATIONAL UNIVERSITY, IIANOL UNIVERSITY OF LANGUAGES AND INTERNATIONAL STUDIES FACULTY OF POST - GRADUATE STUDIES RERRARAREHRERARARRANH LE TI PITUONG GIANG APPLYING GAMES IN REVIEWING VOCABULARY AFTER UNITS LN TIENG ANII8 (EXPERIMENTAL TEXTBOOK) (Nghiên cứu việc ứng dụng trò chơi để ôn tập tử vựng sau các đơn vị bài hục trong sách Tiếng Anh 8 (sách thí điểm)) M. MINOR PROGRAMME THESIS Field: English Teaching Methodolugy Code: 8140231.01 HANOI - 2018 VIETNAM NATIONAL UNIVERSITY, IIANOL UNIVERSITY OF LANGUAGES AND INTERNATIONAL STUDIES FACULTY OF POST - GRADUATE STUDIES ANRA RARER # KH H NIÊN RA LE TIT PIUONG GIANG APPLYING GAMES IN REVIEWING VOCABULARY AFTER UNITS IN TIENG ANH 8 (EXPERIMENTAL TEXTBOOK) (Nghiên cứu việc ứng dụng trò chơi để ôn tập từ vựng sau các đơn vị bài hac trong sach Tiéng Anh 8 (sich thí điểm)) M. MINOR PROGRAMME THESIS. Field: English Teaching Mcthodology Code: 8140231.
Tran Thanh Nhan TIANOI — 2018 DECLARATION I, the undersigned, declare that this thesis is the result of my own research for the Degree of Master of Arts al Viel Nam National University, Hanoi, University of languages and intemational studies, and that this thesis has not been submitted for any degree at any other university or turtiary institution. Hanoi, 2018 Student Lé Thi Phuong Giang PART A: INTRODUCTION 1. Rationale for the study Experimental textbooks in goncral and Tieng Anh 8 in particular include 12 main units. Hach unit has seven sections which are Getting started, A closer look 1, A closer look 2, Communication, Skills 1, Skills 2, and Looking back & Project Fach scction lasts 45 minutes.
Revicwing vocabulary belongs to Looking back & Project lesson, which is then divided inta Vocabulary, Grammar, Communication and Project. Compared to the traditional textbook, the experimental book contains a large number of new words, which poses a major challenge for the eighth graders. Besides, the level of difficulty of the words appcars beyond the students’ ability, especially those in rural schools. ‘Therefore, vocabulary poses a real challenge for them.
‘Traditionally, tests and exams focus on grammar, so teachers mostly teach grammar. Learning vocabulary is usually ignored. However, when the experimental book is adopted, learners have to lake the speaking and listening test. It is obvious that without adequate vacabulary knowledge, students cannot speak and listen effectively.
Last but not least, aller six seclions in cach umit, sludenls have a chance to review words they leamed m the seventh section. Nevertheless, the tasks designed do not interest students, therefore, they normally do not complete these tasks. As a result, their vocabulary pool cannot increase and they gradually become bored with learning new words in particular and English in general It is belicved thal applying games in reviewing vocabulary can be a feasible solution to arouse the learners’ interest and trigger their long-term memory. Rationale for the study Experimental textbooks in goncral and Tieng Anh 8 in particular include 12 main units.
Hach unit has seven sections which are Getting started, A closer look 1, A closer look 2, Communication, Skills 1, Skills 2, and Looking back & Project Fach scction lasts 45 minutes. Revicwing vocabulary belongs to Looking back & Project lesson, which is then divided inta Vocabulary, Grammar, Communication and Project. Compared to the traditional textbook, the experimental book contains a large number of new words, which poses a major challenge for the eighth graders. Besides, the level of difficulty of the words appcars beyond the students’ ability, especially those in rural schools.
‘Therefore, vocabulary poses a real challenge for them. ‘Traditionally, tests and exams focus on grammar, so teachers mostly teach grammar. Learning vocabulary is usually ignored. However, when the experimental book is adopted, learners have to lake the speaking and listening test.
It is obvious that without adequate vacabulary knowledge, students cannot speak and listen effectively. Last but not least, aller six seclions in cach umit, sludenls have a chance to review words they leamed m the seventh section. Nevertheless, the tasks designed do not interest students, therefore, they normally do not complete these tasks. As a result, their vocabulary pool cannot increase and they gradually become bored with learning new words in particular and English in general It is belicved thal applying games in reviewing vocabulary can be a feasible solution to arouse the learners’ interest and trigger their long-term memory.
ABSTRACT There is no doubt that vocabulary plays an essential role in helping students roach their competonce in English. Therefore, there have been numerous studies of applying different techniques in teaching and learning vocabulary. In this study, the author considers with applying games in reviewing vocabulary after units in Tieng Anh 8 (experimental book). The study aimed to investigate the effects of games in reviewing vocabulary.
It was conducted on the basis of both quantilalive and qualitauve, namely tests, and reflection. ‘Tests included 6 tests. Kach test of 10 questions related to vocabulary in units. Reflections were carried out with after 6 tests.
The result of the study showed that students’ scores after applying games were higher Also, they were excited with games ii The reasons mentioned above lead me to my choice of the research title: Applying games in reviewing vocabulary after units in Tieng Anh 8 (experimental book). The objectives of the study. ‘This study is carried out in order to: * investigate the effects of games on helping 8" grade students al Hoan Son secondary school to review vocabulary after units » make recommendations and implications on how games might be exploited to make them more enjoyable and productive Lo the students 3. Research questions The research is conducted to address the following questions 1.
How does the use of games help students at Hoan Son secondary school review vocabulary? 2. What games should be used to review vocabulary for 8" grade students aLIIoan Son secondary schoul? 4. Scope of the study The study focuses on using games to review vocabulary after each unit, which means that the students have leamed the words in previous sections in the unit. ‘Vherefore, the types of games to be used in this study may not be applicd for introducing new vocabulary or learning vocabulary in general Besides, the sludy concentrates on the 8 grade students at Hoan Son secondary school, so the games to be designed need to be tailored to the contents of the lessons and the levels of the students.
The results of the study, therefore, might not be applicable to all the students in other grades. Design of the thesis The study is divided into three parts: Part A — The Introduction presents the rationales for the study, the aims and objectives, the research questions, the scope of the study and the design tờ The reasons mentioned above lead me to my choice of the research title: Applying games in reviewing vocabulary after units in Tieng Anh 8 (experimental book). The objectives of the study. ‘This study is carried out in order to: * investigate the effects of games on helping 8" grade students al Hoan Son secondary school to review vocabulary after units » make recommendations and implications on how games might be exploited to make them more enjoyable and productive Lo the students 3.
Research questions The research is conducted to address the following questions 1. How does the use of games help students at Hoan Son secondary school review vocabulary? 2. What games should be used to review vocabulary for 8" grade students aLIIoan Son secondary schoul? 4. Scope of the study The study focuses on using games to review vocabulary after each unit, which means that the students have leamed the words in previous sections in the unit.
‘Vherefore, the types of games to be used in this study may not be applicd for introducing new vocabulary or learning vocabulary in general Besides, the sludy concentrates on the 8 grade students at Hoan Son secondary school, so the games to be designed need to be tailored to the contents of the lessons and the levels of the students. The results of the study, therefore, might not be applicable to all the students in other grades. Design of the thesis The study is divided into three parts: Part A — The Introduction presents the rationales for the study, the aims and objectives, the research questions, the scope of the study and the design tờ 2. Implementation of the Action Research Study - 17 CHAPTER 3: FINDINGS AND DISCUSSION.
Research question 1: How does the use of games help students review vocabulary?. Results from tests - 27 3. Results from reflections 31 3. Research question 2: What games should be used to review vocabulary for 8® grade students at Hoan Son sccondary school? - 33 3.
Results from tests - - - 33 3. Results from reflections. Major findings of the study - 37 2.1, Increasing the time for vocabulary. Frequency of using games - - 39 2.
Error! Bookmark not detined.4, Using language games in a flexible and appropriate way. Error! Bookmark not defined. Using variety af language games Errurt Bookmark not defined. Using suitable kinds of games.
Error! Bookmark not detined. Limitations of the study. Suggestions for further studies - 41 REFERENCES - - - 43 APPENDICES " wal APPENDIX 1: TESTS. mị APPENDIX 2: SCORES.
- - II _APPENDIX 3: GAMES APPLIEDIN THE PROCESS. VI ABSTRACT There is no doubt that vocabulary plays an essential role in helping students roach their competonce in English. Therefore, there have been numerous studies of applying different techniques in teaching and learning vocabulary. In this study, the author considers with applying games in reviewing vocabulary after units in Tieng Anh 8 (experimental book).
The study aimed to investigate the effects of games in reviewing vocabulary. It was conducted on the basis of both quantilalive and qualitauve, namely tests, and reflection. ‘Tests included 6 tests. Kach test of 10 questions related to vocabulary in units.
Reflections were carried out with after 6 tests. The result of the study showed that students’ scores after applying games were higher Also, they were excited with games ii TABLE OF CONTENTS DECLARATION. ABSTRACT - TABLE OF CONTENTS. LISTS OF TABLES AND FIGURES.
Rationale lor the study 2. The objectives of the study 3. Scope of the study. Design of the thesis.
CHAPTER 1: LITERATURE REVIEW. Delinidion of vocabulary 1. The importance of vocabulary 1. I3efinition of games 1.
Roles of games. Classification of games 1. How to use games in teaching vocabulary CHAPTER 2: METHODOLOGY. Restatement of the rescarch quesuons 2.
‘The setting of the study 2. iv PART A: INTRODUCTION 1. Rationale for the study Experimental textbooks in goncral and Tieng Anh 8 in particular include 12 main units. Hach unit has seven sections which are Getting started, A closer look 1, A closer look 2, Communication, Skills 1, Skills 2, and Looking back & Project Fach scction lasts 45 minutes.
Revicwing vocabulary belongs to Looking back & Project lesson, which is then divided inta Vocabulary, Grammar, Communication and Project. Compared to the traditional textbook, the experimental book contains a large number of new words, which poses a major challenge for the eighth graders. Besides, the level of difficulty of the words appcars beyond the students’ ability, especially those in rural schools. ‘Therefore, vocabulary poses a real challenge for them.
‘Traditionally, tests and exams focus on grammar, so teachers mostly teach grammar. Learning vocabulary is usually ignored. However, when the experimental book is adopted, learners have to lake the speaking and listening test. It is obvious that without adequate vacabulary knowledge, students cannot speak and listen effectively.
Last but not least, aller six seclions in cach umit, sludenls have a chance to review words they leamed m the seventh section. Nevertheless, the tasks designed do not interest students, therefore, they normally do not complete these tasks.