Cẩm Nang Nền Tảng Multimedia - Phiên Bản Thứ Hai

Trường đại học

Simon Fraser University

Chuyên ngành

Multimedia

Người đăng

Ẩn danh

Thể loại

textbook

2014

500
0
0

Phí lưu trữ

50.000 VNĐ

Mục lục chi tiết

Preface

1. CHƯƠNG 1: Introduction to Multimedia

1.1. What is Multimedia?

1.2. Components of Multimedia

1.3. Multimedia: Past and Present

1.3.1. Early History of Multimedia

1.3.2. Hypermedia, WWW, and Internet

1.3.3. Multimedia in the New Millennium

1.4. Multimedia Software Tools: A Quick Scan

1.4.1. Music Sequencing and Notation

1.4.2. Graphics and Image Editing

1.4.3. Multimedia in the Future

2. CHƯƠNG 2: A Taste of Multimedia

2.1. Multimedia Tasks and Concerns

2.2. Multimedia Sharing and Distribution

2.3. Some Useful Editing and Authoring Tools

3. CHƯƠNG 3: Graphics and Image Data Representations

3.1. Graphics/Image Data Types

3.2. 8-Bit Gray-Level Images

3.3. Image Data Types

3.4. 24-Bit Color Images

3.5. Higher Bit-Depth Images

3.6. 8-Bit Color Images

3.7. Color Lookup Tables

3.8. Popular File Formats

3.9. PS and PDF

4. CHƯƠNG 4: Color in Image and Video

4.1. Light and Spectra

4.2. Spectral Sensitivity of the Eye

4.3. Color-Matching Functions

4.4. CIE Chromaticity Diagram

4.5. Color Monitor Specifications

4.6. Out-of-Gamut Colors

4.7. White Point Correction

4.8. XYZ to RGB Transform

4.9. Transform with Gamma Correction

4.10. More Color Coordinate Schemes

4.11. Munsell Color Naming System

4.12. Color Models in Images

4.13. RGB Color Model for Displays

4.14. Camera-Dependent Color

4.15. Subtractive Color: CMY Color Model

4.16. Transformation from RGB to CMY

4.17. Undercolor Removal: CMYK System

4.18. Multi-ink Printers

4.19. Color Models in Video

4.20. Video Color Transforms

4.21. YUV Color Model

4.22. YIQ Color Model

4.23. YCbCr Color Model

5. CHƯƠNG 5: Fundamental Concepts in Video

5.1. CCIR and ITU-R Standards for Digital Video

5.2. High-Definition TV

5.3. Ultra High Definition TV (UHDTV)

5.4. Video Display Interfaces

5.4.1. Analog Display Interfaces

5.4.2. Digital Display Interfaces

5.5. 3D Video and TV

5.5.1. Cues for 3D Percept

5.5.2. 3D Movie and TV Based on Stereo Vision

5.5.3. The Vergence-Accommodation Conflict

5.5.4. Autostereoscopic (Glasses-Free) Display Devices

5.5.5. Disparity Manipulation in 3D Content Creation

6. CHƯƠNG 6: Basics of Digital Audio

6.1. Digitization of Sound

6.1.1. What is Sound?

6.1.2. Signal-to-Noise Ratio (SNR)

6.1.3. Signal-to-Quantization-Noise Ratio (SQNR)

6.1.4. Linear and Nonlinear Quantization

6.1.5. Audio Quality Versus Data Rate

6.2. MIDI: Musical Instrument Digital Interface

6.2.1. Hardware Aspects of MIDI

6.2.2. Structure of MIDI Messages

6.2.3. MIDI-to-WAV Conversion

6.3. Quantization and Transmission of Audio

6.3.1. Coding of Audio

6.3.2. Pulse Code Modulation

6.3.3. Differential Coding of Audio

6.3.4. Lossless Predictive Coding

Acknowledgments